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No matter how huge and varied the universe of Warhammer 40,000, it is associated with shooters almost in the last place. Yes, there was a dynamic Space Marine, but it turns ten this year. The tactical Space Hulk came out relatively recently - and it turned out to be very much an amateur. It's a shame because in the world of Warhammer 40K there really is a lot to turn around. This is a board game about a war of all against all, about universal soldiers, pumped genetically, mentally, with the help of implants, in short, in all possible ways - real doom guys who cut out entire planets in a couple of days. To make a meat shooter about one of these - the god-emperor himself ordered! And then came Necromunda: Hired Gun which seems to hit the mark. The most ironic thing is that it is not about a Space Marine at all, but about a mercenary.
Necromunda Review: Hired Gun.  The perfectionist's nightmare

Cyberpunk 40,000

The planet Necromunda is a hive world, an eco-activist nightmare. The ecology is killed on it, the land is covered with deserts and huge megacities that rise above the clouds. Billions of people work in them, most of them in slave conditions, providing resources for a huge space empire. The lower you live, the more dangerous and disadvantaged the area. In the Spire above, the elite are chilling, in the Underhive - mutants, homeless, and rabble. The Noble Houses (in fact, the families of the oligarchs) run everything from manufacturing to street gangs, and the Merchants Guild helps them run their business.
The status of merchants is quite high: even the most stupid bandit will not dare to kill such a person for the sake of robbery. But one was nevertheless sewn, and now all and sundry are hunting for the killer because the Guild immediately appointed a reward for his head. We are playing for one of the mercenaries, who is coveted for a considerable reward. We will think about honor, kindness, nobility, and other nonsense as the last thing - if for the sake of a goal you have to shoot half of the Underhive, then what can you do: the life of all the rabble taken together is valued on Necromund much less than the life of one murdered merchant.
The game itself will tell you not much more than the above. The world of Necromunda is huge: it is a universe in a universe that obeys both the general laws of Warhammer 40K and its own. The developers, apparently, decided that to devote users to all the nuances of lore within the framework of one game is a deliberately stupid undertaking, and therefore they do not even try to explain what's what. What is the trick of each House, who are the Eschers and Goliaths, why does one gang consist only of aggressive male-hating girls, and the other one of no less aggressive jocks? Who are the ogrins, what kind of flying servo skull, what kind of genestealers with a phallic head like Aliens and their own cult? What kind of tentacles hang from the ceiling, after all? If you do not know, then, in fact, you will not know. There is no library or even a bestiary. You are either already in the subject, or you google, or you are wandering blindly.
In some places, the game looks so picturesque that it's hard to believe that this is a low-budget indie shooter
In some places, the game looks so picturesque that it's hard to believe that this is a low-budget indie shooter
In some places, the game looks so picturesque that it's hard to believe that this is a low-budget indie shooter
In some places, the game looks so picturesque that it's hard to believe that this is a low-budget indie shooter
In some places, the game looks so picturesque that it's hard to believe that this is a low-budget indie shooter
In some places, the game looks so picturesque that it's hard to believe that this is a low-budget indie shooter
At the same time, the virtual incarnation of Necromunda can bring fans to a fit of exaltation. As in the studio's previous project - mournful but beautiful Space Hulk - the French did a great job on the visuals. The environment design and some of the scripted scenes are amazing. When the monorail suddenly came at me in Chapter 2, my jaw nearly fell off. It was unexpected, eerie, strange, beautiful - all at the same time. In architecture, in statues, symbols, posters hung around the neighborhood, one can easily recognize "Waka". Anyone who is familiar with the symbolism of the universe can literally read the interiors like a book.

Through the world

But, what pleases me much more, in all other respects Necromunda is not a bit like Space Hulk. After taking a break in the hub between each mission (where you can customize weapons, level up your skills, and learn the latest rumors), we set off to shoot the bandits in the back streets and back streets of linear levels. There is no feeling that the walls will shrink and crush you into a cake - after all, we are not on a spaceship, and even though the gigantic city is built up so that the sky is not visible, due to the titanic scale of Necromunda, claustrophobia does not arise. The passages branch out, sometimes expanding to free and spacious arenas, and sometimes soaring higher and higher upward.
And we are not playing for the terminator elephant, which cannot even jump, but for a light and agile mercenary. Thanks to the implants, he is able to move a little slower than Spider-Man and a little faster than Batman, so the firefights take place at the appropriate speed. What he just doesn’t know how: he runs along the walls, and makes a double jump, and uses a grappling hook, with which you can pull yourself up to almost any surface. Considering the vertical organization of the levels, all these acrobatics look great. Except for those moments when the hook for some reason refuses to cling to the wall and you fly down, remembering this "orc" mechanism with mats. Thanks to common sense and gaming conventions - no damage from falls. You can jump from any top and be sure: "My legs are OK". Unlike his first game, EYE: Divine Cybermancy, here the developers decided to do without torture and not break the legs of the character for any oversight.
Eerie, mutilated corpses lie at every turn in the Underhive.  Moreover, the game is not at all scary
Eerie, mutilated corpses lie at every turn in the Underhive.  Moreover, the game is not at all scary
Eerie, mutilated corpses lie at every turn in the Underhive.  Moreover, the game is not at all scary
Eerie, mutilated corpses lie at every turn in the Underhive.  Moreover, the game is not at all scary
Eerie, mutilated corpses lie at every turn in the Underhive. Moreover, the game is not at all scary
The pace of the battles goes off scale also thanks to the chips that the developers have not hesitated to use from other games. For example, from Doom Eternal: the ability to heal at the expense of enemies (this motivates not to sit in shelters, but to constantly attack) and finishing moves, called here "Elimination". Only, unlike Doom, here opponents do not need to be stunned beforehand, and in conjunction with the "Shock" ability, which can be bought after the very first mission, finishing moves work even on enemies with power shields. He ran up to anyone, pressed "E" - and the animation of reprisals started, during which you are immortal. So you can at least cut out a whole detachment. This would break the whole balance, but spamming with finishing is simply boring - the animation of executions is too long and sometimes buggy: the enemy disappears from view, and you furiously slash and kill the air in front of you with a knife. As a result, finishing off does not want to be abused. Minus for minus gave a plus.
Cal Jericho is a quirky and cunning bounty hunter, about whom a whole cycle of novels and comics has been written.  The main character is not at all eager to cooperate with him, but he has to
Cal Jericho is a quirky and cunning bounty hunter, about whom a whole cycle of novels and comics has been written.  The main character is not at all eager to cooperate with him, but he has to
Cal Jericho is a quirky and cunning bounty hunter, about whom a whole cycle of novels and comics has been written. The main character is not at all eager to cooperate with him, but he has to
Cat Hook from Batman: Arkham KnightWall Run from TitanfallInstant teleport to enemies almost like in Dishonored and augmentation system in the spirit of Deus Ex: Mankind Divided... However, this is not what I mean: “Wow, plagiarism! Let's shower the French with yesterday's baguettes! " There is nothing wrong with successful borrowing. The spy mechanics fit in perfectly and add to the fun. But there is something that is clearly added to Necromunda to the heap. For example, the main heartthrob of the game is the augmented dog. At first glance, it seems that the mastiff has been worked out well: it has its own skill tree, and it is frankly useless not to call it - the flea rescued me a couple of times when my health was almost zero. It is worth giving a command, and the dog resorts to help: it shows the location of the enemies and tears to shreds everyone who comes too close to the owner. But after only half a minute, the mastiff disappears without a trace. Most of the time, you simply don't see him, and it's easy to forget about the existence of the four-footed partner.
Many other elements in the game are also just for show. For example, you can change clothes by looking (for some reason) at the bartender, only there is no point in changing clothes in Necromunda. No matter how stylish you dress up, the outfit is still not visible. There is no multiplayer, but a first-person view. In the cutscenes, the hero is almost never shown, and the best thing to do in this situation is to admire the pants.
Tailed friends are not only with us. The option "pay off with a bone" is not provided
Side missions are good only because no one imposes them. If you want to make money easily and upgrade faster - go ahead, if you don't want to - well, to hell with you. We take additional tasks on the bulletin board, and we are immediately thrown into the arena - a small piece of the map from the completed campaign. Then there is a batch of the same kind that was in EYE multiplayer .. only without multiplayer. Capturing and holding the flag, shooting off waves of enemies, and stuff like that. By all appearances, online was in the plans, but something went wrong.
Also, the gameplay does not paint a lot of bugs, flaws, and just oddities: they are all small, but they are innumerable. Enemies are sometimes hellishly blunt, stand with their backs to the battlefield, and NPC men like to repeat the same unintelligible phrase in chorus, in turn, and vying with each other - it seems that it will haunt me in annoying, looped dreams. There are a lot of weapons in the game. It can be modified, improved - everything is cool with that. The problem is this: the characteristics of any gun can only be viewed between missions, and only six are allowed to carry with you. And when, during the assignment, you come across a new barrel - go figure it out whether it is worth taking it or it is better to leave the old one. You have to navigate by color, like in Borderlands: prettier colors - cooler gun. It is clear that with such criteria to take some useless ratchet-like two and two. And even knowledge of the universe will not help here: the legendary bolter can easily turn out to be a ratchet - it is slow and uncomfortable in the game. Apparently, the developers decided that the bolter is a weapon of space battles, and using it in bandit shootouts is like shooting a bazooka at sparrows.
And it is completely unclear why the hell it was necessary to bind the squat and snatch to one "Ctrl" key. You want to hide behind cover in the heat of a firefight, but the hero just jerks in different directions, as if from a nervous tic. You need to get up, calm down, exhale, and only then press the squat key - then everything will work out. Unless, of course, you get shot while trying to catch Zen.
Ambots, ogrins, genestealers - Necromunda clearly does not suffer from a lack of enemies
Ambots, ogrins, genestealers - Necromunda clearly does not suffer from a lack of enemies
Ambots, ogrins, genestealers - Necromunda clearly does not suffer from a lack of enemies
Ambots, ogrins, genestealers - Necromunda clearly does not suffer from a lack of enemies
Necromunda creates a feeling of total sloppiness. There are tons of little things that are easy to get to, but if you drop the microscope and don't find fault with every crooked texture, you will find that the gameplay is mostly fun. And only sometimes infuriates. There are heaps of opponents, from bandits to robots and Xenos. The hero is nimble and dexterous, the firefights are fierce and under brisk metal. Not from Mick Gordon, of course, but still.
Yes, Necromunda lacks greater tolerance for newcomers so that what is happening is understandable not only for the elite. There is certainly not enough mechanic polish. But even in this form, Necromunda: Hired Gun may not be the best shooter of all time, but certainly the best in Warhammer 40,000. Fortunately, he has few competitors in this path.
  Pleased
Necromunda Review: Hired Gun.  The perfectionist's nightmare
  • dexterous and agile hero;
  • a bunch of references for those who are in the subject;
  • stunning environment design;
  • a brutal soundtrack sets the tone for shootouts;
  • various opponents.
  Upset
Necromunda Review: Hired Gun.  The perfectionist's nightmare
  • the game does not even try to introduce newcomers to the universe;
  • many small bugs and shortcomings;
  • the cat hook catches on the mood;
  • during the assignment, you cannot see the characteristics of the weapon that you are picking up;
  • some mechanics are pushed into the heap.
  How we played
In what: The key is provided by the publisher.
What: PC.
How much: 18 hours.
  Achievement of the editorial office
Necromunda Review: Hired Gun.  The perfectionist's nightmare
"My legs are OK"
Jump off the tallest tower, remain unharmed, and cry, remembering broken legs in EYE: Divine Cybermancy.
  About localization
Translation sometimes gives errors and very funny gems. Thus, the captive Goliath is called "the captive of the Goliaths." In the weapon customization menu, empty slots are labeled "Nobody". That is, there can be either a talisman, or a sight, or a silencer, or ... no one?
Necromunda Review: Hired Gun.  The perfectionist's nightmare

Verdict
A flying shooter with a legion of minor bugs. The main thing is not to expect revelations from him, and then you can have fun. Fans of Necromunda - to play and enjoy the design of locations in which the developers carefully embodied the dark world of the board. Everyone else - either get ready to google or score on the plot and just get high from the shootings.


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